


Matches can enter overtime if an objective is still being completed, such as a carrier still holding onto an objective or a bomb still preparing for detonation, but will end once the objective is complete. The attacking team must complete these objectives before they run out of tickets, which are based on lives in other words, each time an attacker is eliminated, a ticket is lost.

The payload moves as long as one attacking player is standing by it. Extraction: The attacking team must escort a payload by reaching a series of checkpoints before time expires while the defending team must try to stop them from reaching each checkpoint.Planting Bombs: The attacking team must plant a bomb on two separate objectives and defend these bombs once they are planted for a period of time while the defenders must defuse these bombs before they explode.If the objective falls in the middle of the field, the attacking team will have some time to try and pick it up again where it fell before it is reset back to its original location. Capture the Flag: A member of the attacking team must grab an objective and escort it back to their transport ship with the support of their team while the defending team must try to eliminate the carrier and prevent it from being picked up or secured within the transport ship.There are three types of objectives featured in Strike depending on the map: The mode utilizes smaller versions of the larger maps and the only reinforcements available are special units, which can be acquired through Battle Points.

Unlike Galactic Assault, the mode is played on a point system where one team is required to win two rounds to win the whole game. Similar to Galactic Assault, one faction typically acts as the attackers and the other the defenders. The mode spans all three Star Wars trilogies with objectives unique to each map. Strike is a 16 player game mode that pits two teams of 8 against each other in small scale objective-based battles.
